Cooking Roulette

Tea themed event concept - a feature for Merge Mansion

Cooking Roulette hero screen

Cooking Roulette

Tea themed event concept - a feature for Merge Mansion

The Challenge

This case study showcases my design process for Cooking Roulette, a cozy, tea themed event concept for Merge Mansion. Players spin to collect ingredients, mix them into tea blends, and claim rewards through a warm, polished, and tactile interface designed to feel like a real in game event.

The challenge was to design a complete feature for a limited time spin event called Cooking Roulette. The brief provided an asset library from Metacore with in game components, icons, and design references from Merge Mansion, but left the creative direction open.

To give the feature its own identity, I decided to introduce the teapot as the central interactive element,  a friendly, cozy metaphor that fit naturally within the Merge Mansion universe. The teapot became the heart of the experience, representing both the player’s progress and the magical act of “mixing” ingredients.

Players spin to collect ingredients, mix them by spending energy, and unlock unique tea blends and rewards. The deliverables included full wireframes, UI layouts, animation states, and reward moments.

Illustrated dartboard highlighting design goals

Design Goals

Design anchors for Cooking Roulette, aligned to Merge Mansion’s cozy visual language.

  • Create a warm, cozy, and collectible interface inspired by Merge Mansion’s visual world.
  • Balance clarity and delight, guiding players naturally from spin → mix → reward.
  • Make ingredients feel tactile, rewarding, and alive through lighting and motion.
  • Build flexible UI components that could scale as a real, game ready system.
  • Integrate an original design concept (the teapot) that visually connects all steps of the experience.

My References

I studied Monopoly Go and Coin Master, both of which use spin mechanics to build anticipation and reward.

These insights helped me shape Cooking Roulette into something that feels both rewarding and cozy, replacing flashy mechanics with a gentler sense of progress and satisfaction. The teapot, in particular, became a way to express that emotional tone. Playful, calm, and tactile.

Monopoly Go
Monopoly Go inspired interaction loop for Cooking Roulette
From Monopoly Go, I drew inspiration for clean layouts and celebratory reveals.
Coin Master
Coin Master-inspired suspenseful pacing loop
From Coin Master, I focused on pacing. The feeling of suspense before each result.
Illustrated notebook icon for user flows and wireframes

User Flows & Wireframes

I began with grayscale wireframes to map hierarchy, readability, and pacing.

My goal was to keep the process simple: Spin → see ingredients → mix using energy → claim reward.

I explored multiple wireframe layouts to test hierarchy and call-to-action placement.

First Draft
First wireframe draft for Cooking Roulette
Second Draft
Second wireframe draft for Cooking Roulette
Third Draft
Third wireframe draft for Cooking Roulette
Final Flow
Final flow wireframe for Cooking Roulette
Final flow highlights: Earned ingredients displayed clearly at the top, a focal teapot animation in the center, the Mix button on the right with energy cost attached, and a Spin Again option for quick replayability.

Designing the Spin→Mix→Reward Flow

Designing Cooking Roulette required several rounds of iteration, especially in shaping how the player transitions from spinning → mixing → receiving a reward. This sequence became the core of the feature, and I dedicated much of the process to refining the structure, hierarchy, and clarity across each step.

I began with very simple grayscale wireframes to map the essential journey: Spin → Reveal Ingredients → Mix (Energy Cost) → Reward → Recipe Journal

These early layouts focused purely on functionality. Where the teapot sits, how ingredients are displayed, and how the user progresses from one step to the next.

First Design Iteration
First design iteration for Cooking Roulette

As I moved into mid-fidelity wireframes, I iterated heavily on:

Across these versions, I tested multiple configurations to ensure the next step always felt obvious without crowding or overwhelming the UI.

  • Ingredient tile size and spacing
  • Mix button placement and visibility
  • How and where to attach the energy cost
  • Guiding the player naturally from action to action
Second Design Iteration
Cooking Roulette second design iteration
Third Design Iteration
Cooking Roulette third design iteration

Refining the CTA Hierarchy

One of the biggest UX challenges was deciding how to present Mix and Spin Again.

I explored several placements:

  • Under the ingredients
  • Inside a popup
  • Bottom-right with cost separated
  • Bottom-right with cost attached directly
  • Dual-CTA rows with both actions visible
Call to Action Layout
Final Call to Action layout for Cooking Roulette
The final layout, positioning Mix on the right with the energy cost attached and placing Spin Again on the left, created the clearest visual hierarchy and felt the most consistent with Merge Mansion’s interaction patterns.
Crane icon representing layout building

Layout & Structure

The teapot became the central storytelling element of the feature. A warm, familiar object that communicates mixing, discovery, and progress at a glance. I wanted it to feel both functional and character-like, matching the cozy atmosphere of Merge Mansion.

I explored many visual directions for the teapot, using an AI-assisted workflow to experiment with shape, lighting, lid positions, bases, and heat effects. Throughout the process, I kept the camera angle, environment, and countertop consistent so every state would feel cohesive when placed inside the UI.

Main Illustration Iterations
Main illustration iterations for Cooking Roulette
I created several possible states (open, closed, boiling, mixing, reward) and tested how clearly each one communicated the player’s progress.

Final Illustration Designs

The final UI includes:

  • Main Screen – Spin and collect ingredients
  • Post-Spin Screen – Ingredient results, mix and spin options
  • Mixing State – Energy use and brewing animation
  • Reward Screen – Chest opening moment
  • Cooking Book – Collection of discovered blends

All screens share the same cozy tone, lighting, and structure for a seamless visual flow.

Final Illustrations
Final illustrations for Cooking Roulette
In the final version, I selected the three most intuitive states: open (default), spinning, and mixing. These provided the clearest feedback during the spin→mix loop while keeping the layout clean, warm, and visually focused.
Color palette icon representing visual language

Visual Language & Icon System

The art direction combines semi-realistic detail with soft, cozy charm. Each ingredient icon: Lavender, Chamomile, Hibiscus, Mint, Cinnamon, Lemon, and others, was created from scratch, inspired by Merge Mansion’s polished lighting and rounded shapes.

To ensure consistency:

  • All icons share a light beige background
  • Use smooth gradients, soft shading, and gentle highlights
  • Feel collectible yet readable at small sizes
Ingredients Icons
Ingredients icons for Cooking Roulette
The result is a cohesive visual system that makes each ingredient look inviting and valuable, reinforcing the idea that even small moments (like a single spin) should feel rewarding.
ABC icon representing typography

Typography & UI Decisions

To ensure the feature felt fully integrated into Merge Mansion, I adopted the existing typography and button styles from Metacore’s asset library. These elements act as the visual foundation of the game, so keeping them intact preserved consistency and authenticity.

Around that foundation, I designed the rest of the experience from scratch. The frames, icons, teapot states, layout structure, reward cards, and all interaction flows were built to complement the established style while introducing a fresh, cozy aesthetic unique to Cooking Roulette. This approach allowed me to expand the visual language in a way that feels new, yet unmistakably part of the Merge Mansion world.

For the reward moments, I took the existing closed chests from the Metacore's asset library and redesigned them in an opened state to create a more celebratory reveal. Instead of simply reusing the original icons, I added lifted lids, warm rim lighting, sparkles, and subtle shading changes to make the chests feel alive and full of anticipation.

Reward Chests Test
Redesigned reward chests with opened states

Additionally, I created optional recipe cards to give each tea blend its own story and description, adding a layer of charm and collectibility to the experience.

Recipe Cards Test
Custom recipe cards for Cooking Roulette blends
Image icon representing final UI

Final UI

Cooking Roulette was a chance to combine UI design, art direction, and UX thinking in one cohesive challenge. Working with real Merge Mansion assets taught me how to respect an established style while introducing new ideas that expand the world in a believable way.

Introducing the teapot as the feature’s core mechanic gave the experience its own visual identity, cozy, magical, and distinct, while staying fully aligned with the game’s brand. From icons to interactions, every design choice supported one goal: to make the feature feel alive, satisfying, and genuinely fun to use.

Final UI
Final UI overview for Cooking Roulette
The final UI captures the full player journey, from anticipation to reward, in one cohesive visual language. Each step transitions naturally, supported by soft lighting, motion, and tactile effects.